Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Tuesday, September 9, 2014

GOG 6th Year Birthday celebrations continue - 80% off on Video Game Classics from Year Two


In continuation of updates starting yesterday, GOG has a new list of Games on which they're offering up to an 80% off.

Featured on this list include gamer favourites Master of Orion (series), Might and Magic, Arcanum, Myst, Blood Rayne and Serious Sam, just to name a few. All games that you purchase on GOG are DRM-free.

Check out their SECOND promo HERE (Offers expire in 24 hours everyday)


(Please note that I am a GOG affiliate and by clicking this link to purchase games, you are not only getting the best classic DRM-free games, but also supporting my blog by helping me make a tiny fraction of those games sold via GOG. Thank you in advance :) )

I don't want to sound evil ha ha, but if you want to see what you missed yesterday, check this,
Check out their first promo HERE (Offers expire in 24 hours everyday)

Monday, September 8, 2014

GOG is celebrating its 6th Birthday with Massive Discounts on Classic Video Games


Good Old Games (GOG.com) has turned 6 years old and they're celebrating their birthday by offering up to 80% discounts on classic, indie and other games in their catalog. Happy Birthday GOG!

Since they started in the year 2008, the discounts begin with the games they added to their catalog in that year.

GOG has been moving ahead strongly with their DRM-free philosophy and all games purchased from their catalog are DRM FREE!

Check out their first promo HERE (Offers expire in 24 hours everyday)


(Please note that I am a GOG affiliate and by clicking this link to purchase games, you are not only getting the best classic DRM-free games, but also supporting my blog by helping me make a tiny fraction of those games sold via GOG. Thank you in advance :) )

Tuesday, March 25, 2014

How to reduce Gaming Mouse Sensitivity in Linux - Ubuntu, Linux Mint, Elementary OS, Arch Linux or others


I've been using a Razer DeathAdder for a long time now. I just recently installed Elementary OS on my new Laptop and I got my DeathAdder working fine. However, the sensitivity is so much, that you have to acquaint and adapt to use it to perfection.

After some searching on Google, I found that there are a lot of very simple solutions to fix this problem. The following simple commands can be used to reduce parameters of ANY MOUSE!

If you are running Ubuntu 10.04 - 14.04 OR Fedora 12-20

Step 1: Open a Terminal
Step 2: Run this command to find how Linux recognizes our mouse

xinput --list --short

It will output something like this,
Now we know what name Linux uses to refer to our mouse. In my case it is a "Razer Razer DeathAdder."

Step 3: Set the constant deceleration for the Mouse. Run the command to do so,

xinput --set-prop "Razer Razer DeathAdder" "Device Accel Constant Deceleration" 5

This command reduced my mouse sensitivity considerably. You can play around with the value to get the setting you're comfortable with.

Step 4: To make this setting remain, we need to add this to Gnome's list of startup applications.
Use the following script, save it with <anyfilename>.sh

 #!/bin/sh
xinput --set-prop "Razer Razer DeathAdder" "Device Accel Constant Deceleration" 5

Run chmod + x on the file above to give it permissions to execute.
Now, go to your System Settings -> Startup Applications and add this to your startup applications.

If you are on Arch Linux or other derivatives of Arch

Arch Linux has a wonderful Wiki page that tells you how to do it using razercfg if you own a Razer mouse.

https://wiki.archlinux.org/index.php/razer

Tuesday, January 21, 2014

Say Hello to The Repopulation

Hailed as one of the most anticipated sci-fi MMORPG of 2014, The Repopulation is a sandbox MMORPG with features seen in games like Star Wars Galaxies and Ultima Online. The game won the 2013 PAX Prime Rising Star Award from MMORPG.com
Hailed as one of the most anticipated sci-fi MMORPG of 2014, The Repopulation is a sandbox MMORPG with features seen in games like Star Wars Galaxies and Ultima Online. The game won the 2013 PAX Prime Rising Star Award from MMORPG.com
 
What stood out for me, personally, is the way you could play the game. You can either choose to play it like an RPG or a Third-Person Shooter, to either advance character with fighting or adopt peaceful means. So, technically, I’d have all the freedom to harvest, craft and trade without being forced into combat. You could either choose to participate in PVP or ignore it completely.


Predestination adding 3D Ship Designer, Donate via Kickstarter

The indie games studio Brain and Nerd is expanding their 4X Space game by adding a new innovative 3D Ship Designer that will allow players to attach new elements to a spacecraft and offer massive scope of expansion.
The second Kickstarter campaign was lauched because the first campaign didn’t reach the stretch goal (over-funding limit) set by the developers for this feature to be added.
“The initial plan for Predestination was to have a customisable ship design feature much like Master of Orion II’s ship design. We really wanted to extend this into a full modular 3D ship designer in which you could create unique designs and see the weapons or other add-ons you install.” – The devs.
The developers were also awarded a £10,000 grant by the Creative Industries Innovation Fund managed by the Arts Council of Northern Ireland. They however, need more funding to realize the full scope of their plans to expand the game.
Check out the game and help them out on Kickstarter.

Play an Inventor, Travel in Time, Fix a Broken World in Chronology

Now on Steam Greenlight, Chronology is set in a post-apocalyptic world and lets you play as The Inventor who knows how to travel back and forth in time. Using this to your advantage, you’ll need to undo the destruction of the world by traveling back and forth in time accompanied by your time-stopping friendly Snail and prevent the destruction from happening.

Although this game reminds me of Braid, Chronology allows us to carry items back and forth in time to solve puzzles. You can also plant a seed in the past, come to the future and use the full grown tree to your advantage.
The game’s artwork and aesthetic looks are fantastic. The Inventor is being voiced by Brett Dunnelly and The Snail is being voiced by Nicki Rapp (The Walking Dead, Psychonauts, Broken Age). The music is also being composed in-house. The soundtracks are now available for preview and can be pre-ordered via Bandcamp for $7.
Chronology is developed by OSAO Games – A five man Danish development team. The game is scheduled to release in the first Quarter of 2014. The game is currently on Steam’s Greenlight. Vote for it to bring it on Steam.

Match Girl - Help her find her way through Dark Passage Ways
















Built by DDRKirby and xellaya and as one of the entries for the Ludum Dare 28, Match Girl seems to be raking up some likes. The game puts you in the shoes of a little girl trying to make her way through a dark maze. Although there are torches that offer some light, you’ll need to use your matches to see things around you.




In each room of the maze, you can fire up a match to illuminate the entire place, but Hurry! You only get a handful of seconds to memorize the entire place. Also, to stay in sync with the theme of Ludum Dare 28, you only get to use one matchstick in every room. There are false platforms and moving blocks, rooms occupied by monsters that you’ll need to avoid. Split between two difficulty modes, there are 50 stages available to play.
Ludum Dare 28 is an online jam event where people from around the world create a game in a weekend. Check out other entries at Ludum Dare 28. They’re fascinating!

iOS RPG Lili Coming to PC, Support on Steam Greenlight

BitMonster Games’ roaming RPG Lili is all set to come to the PC – if we can give it a nudge Steam Greenlight.
The iOS version of the free-roaming RPG received critical acclaim from many popular media outlet reviewers and critics – VentureBeat, Touch Arcade, Wired, Kotaku and many more. BitMonster games is bringing the game with enhanced graphics to the PC.


“On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way. Lili uses an amusing “non-combat” system for dealing with enemies, and sorts out a few personal issues along the way” – BitMonster Games.

Monday, May 20, 2013

Install Steam for Linux on openSUSE

Screenshot courtesy: +Marcel Kühlhorn

Valve has done a brilliant job by porting their Steam client to Linux. This has not only fostered more Linux gaming communities, but has also opened another option of developers working on developing games for the Linux platform.

There are many resources on the internet for how to get Steam on popular distributions like Ubuntu and Linux Mint. This post focuses purely on how to get Steam for Linux on openSUSE.

openSUSE has it's very own installer for Steam on the public games repository thanks to all the hard work from the openSUSE community.

The +Open Build Service has the package available and you could use the famous 1-click install process to get Steam for Linux. Click here to go there.

Have fun and enjoy the amazing gaming experience on your openSUSE installation :)

Sunday, March 24, 2013

SuperGiant Games' upcoming release "Transistor" in Action


The creators of 2011's super-award winning indie game "Bastion" are working on a new game that they're calling "Transistor."
The creators I'm talking about is this small indie game studio - SuperGiant Games. These guys rose to critical acclaim after their extremely polished work with Bastion. (JUMP TO GAMEPLAY VIDEO BELOW)


If you haven't seen or played Bastion, I'd recommend you stop right here. Please check out Bastion to understand why "Transistor" is an exciting prospect for gamers and the studio.

Popular Video Games VBlogger Total Biscuit had the chance to speak with Greg Kasavin from SuperGiant Games about Transistor. What was also more interesting is the fact that he got his hands on a what I suppose could be a "pre-alpha PAX only" build which looked gorgeously stunning!

....

Sunday, June 3, 2012

Finally, Finally on DotA 2 Beta!


Yea, maybe it's a lame thing to say but, I've loved DotA and I've played DotA for quite sometime now. But, since the time Valve took over the responsibility of advancing it forward, I've not been in touch with DotA whatsoever. Although, the wait for DotA 2 and the beta has been exciting, although I've posted news about it, I've never really been keen to play DotA 2 for some reason. Okay fuck you. I never got a key :-/

But anyway, since my best buddy, PlayDotA chief of staff- Wykrhm Reddy has been actively involved in the DotA 2 awareness campaign in India for so long now, I've finally managed to use special sabotage techniques to acquire a beta invite. Coool, no?

Anyway, check out all the brilliant art he does for DotA 2 on his Facebook Page. Read up more on what's to come on DotA 2 on his Blog- WyksBlog.

Allright, I've got 10 minutes for the game to finish downloading. See you in-game :D

Monday, May 21, 2012

Max Payne Comic explains Max's Childhood and more

With Marvel's partnership, Rockstar developed Max Payne 3 is getting more awesomely good with a comic. Apparently, the comic is going to explain more about Max's childhood and expand a bit on the elements that make and complete Max as a person in a troubled world.

I still remember the first game, the atmosphere it built and the feeling it delivered. There was something about Max, something dark and mysterious that we always wanted to know.


It's being written by Rockstar's Creative Vice President - Dan Houser and Remedy Entertainment's Co-Founder and lead writer - Sam Lake. They're bringing Max' Childhood back to life. They've also promised to tell us what happened in the 8 years between Max Payne 2 and 3.

Sounds good to you? What's even more better? I've got some scans :)



Sunday, May 20, 2012

NVIDIA brings Cloud GPU Technology to the World, Re-Defines Gaming and Graphics Industry


NVIDIA-CLOUD-GAMING-KEPLER
NVIDIA, Graphics Technology Manufacturer kicked off the 2012 GPU Conference by unveiling an all new ground breaking “Cloud GPU” technology. The Cloud GPU features technology that allows accelerating cloud-based applications by utilizing the enormous computational power of the Graphics Processing Unit or GPU in short.
After having spent five years in the making, NVIDIA showcased the power of the new tech based on their new Kepler GPU Architecture designed for use in large data centers. The Virtualization capabilities of the new architecture allow multiple users to share GPUs. NVIDIA has developed a system that allows cloud services to be powered by these GPUs that allows anyone to play games on just about any device without having to bother downloading games or worrying about performance capabilities of the device they are on.
“Kepler cloud GPU technologies shifts cloud computing into a new gear,” said Jen-Hsun Huang, NVIDIA president and chief executive officer. “The GPU has become indispensable. It is central to the experience of gamers. It is vital to digital artists realizing their imagination. It is essential for touch devices to deliver silky smooth and beautiful graphics. And now, the cloud GPU will deliver amazing experiences to those who work remotely and gamers looking to play untethered from a PC or console.”
The Enterprise Implementation of the Cloud GPU Tech allows providing seamless remote computing capabilities allowing even the most demanding applications to be streamed to a notebook or a mobile device via the NVIDIA VGX Platform.
The Gaming Implementation of the Cloud GPU Tech features the all new NVIDIA GeForce GRID technology that enables anyone to play just about any game on any device on any display without having to worry about the graphical or performance capabilities of the device. Cloud Game service providers like Gaikai or OnLive can use this technology to remotely deliver magical gaming experiences, with the potential to surpass those on a console.
Check out this video below showcasing the power of the GRID technology powering Cloud-based gaming service providers. Video courtesy, The Verge.

It'll be really interesting to see what AMD is going to do with the 8-series cards. Apparently, AMD is to release their 8000 series cards in 2013. AMD has been at the forefront of Cloud computing and I personally believe that they've contributed more than just processing power to Cloud Computing. There could be a chance that AMD may lose out on the share that it built for itself with cloud computing contributions due to NVIDIA's entry into Cloud GPU tech.


Although there is not much that is known about AMD's thought process with the 8000 series cards, I hope they make something nice! Anyway, Check out this image talking about the upcoming Tenerife 8000 series GPU.

Please Note: This is a cross-post from ikoGamer.com where I write.

Saturday, May 19, 2012

Square Enix India and the Future of Indian Game Development



Japanese Game Development Giant and Publisher Square Enix recently announced their plans of expanding to the Indian subcontinent following which they announced a Game Development Contest in the hopes of unearthing some of the best talent for developing games.
The idea is to find talent, nurture talent and to work with them in the future to develop games for the growing handheld and smartphone market. For this, the Square Enix team, captained by Mr. Fukushima has been conducting roadshows in New Delhi, Ahmedabad, Mumbai, Pune, Hyderabad, Bengaluru and Chennai. The roadshow is to help Square Enix connect with many students, indie developers, free lancers and game companies.  This base in India is to act as an active participant in the Japanese Giant’s active participation in the handheld segment. Square Enix’s current plans are to setup offices in the cities of Hyderabad, Bangalore and Mumbai, with each of these subsidiaries (probably) focusing on specific needs of the studio’s game projects.
In his visit to Hyderabad, India, Square Enix Co-Founder and Honorary Chairman, Yasuhiro Fukushima organized a roadshow offering Game Development Contest participants more insight into the company and explained rewards on offer for the contest. Accompanied by Mayank Mathur, India division team member, Fukushima explained and offered insight on why Square Enix was so eager to hop into the Smartphone development bandwagon so early.
In a candid exchange of words, where Mayank’s fluent Japanese offered to play the part of a translator, Fukushima poured his deepest thoughts on why he believed Square Enix’s foray into the Smartphone, Handheld market was necessary to add to their contribution to the game industry and also on how it could help Square Enix grow from a hardcore games company to an entertainment service provider across various platforms.
In 2003, Square Enix was formed as a merger between Masafumi Miyamoto’s Square and Yasuhiro Fukushima’s Enix – two big players in the Japanese entertainment industry offering books, manga, games and more. Since then, the company has been known and applauded widely for it’s beautiful RPG titles like Final Fantasy, Dragon Quest and the Kingdom Hearts series. Mr. Fukushima offered that Enix came about following a PC game development contest called “Game Hobby Program Contest” in Japan. Apparently, during his time, if a PC game sold more than 800-1000 copies, it was considered a blockbuster. Fukushima worked with game developers who built games for the contest that sky rocketed Japanese PC game sales to over 20,000 copies helping him start his company’s foray into Gaming. By bringing this idea to India, he predicts that the same process will repeat itself.


He believes that instead of working with established studios, it is essential to find and unearth talent – people who are passionate about playing and making games, people who are not caught in the procedural functioning of an established studio, people who still have ample creative zeal. He believes that contests build strong groups through which these people can tap their hidden potential in creating some of the most unique and engrossing game ideas that can be transformed into a great gaming experience.
An Architecture Degree drop out, A 22 year old Yasuhiro Fukushima travelled across the world in search of  many jobs for survival with a dream of starting a Company. From Japan to the United States, Cambodia to Africa, Singapore to India, Fukushima has traveled extensively and learnt many cultures and tastes. By building a strong team, he would love to pour his thoughts, ideas and cultural experiences to facilitate building fascinating and interesting games that the audience in India and other parts of the world will come to enjoy.
When I asked him about how Square Enix planned on combating the problem of Piracy that is predominant in the Indian Game Market, he said, “I travelled here in November 2011 and shared ideas during a Nasscom Round Table conference. We’ve decided on building a Unified Payment Model that will allow gamers of all ages to pay for games or products without having to borrow credit or debit cards from their parents.”
He also offered that this Unified Payment Model could be used by other companies on the platform to turn piracy into incoming revenue. More details on the Unified Payment Model will be revealed soon it seems.
Currently, The Indian Games Development industry offers a host of services across various platforms to major game development giants across the world. Although, their services are exceptional, it gets extremely difficult for these highly talented studios to build their own games. The fear of taking risks is high in addition to which, a major problem is funding and sustainability. Fukushima predicts that in the next 2 or 3 years, India is to witness a game development boom that will allow major fundraisers to participate with companies to build games.
There is going to be a major change in the gaming space that will bring gamers and developers closer with more forums, game communities, fan-created content and so much more. More importantly, due to the amount of innovation, advertising, availability and purchasing models, he predicts that taking risks is going to be fun and rewarding.
Although Fukushima took a 5 year break from Square Enix’s operations, he has closely observed the game industry play out the paradigm shift from hardcore gaming devices to casual and handheld spaces. While we’ve seen a strong rise or drop of software and hardware sales for legacy platforms, Smartphones and Handheld sales, entertainment software for these platforms have grown very strongly. Having Square Enix make games for the casual and hardcore audiences on handheld devices will allow the company to offer their products to a growing audience on these platforms across the world.
“Studios and development groups associated with Square Enix are to benefit greatly due to the it’s brand presence and quality of content that Square Enix has delivered over many years. Hence, the fear of funding or sustainability can be easily put to rest.”
I asked him if he had any advise for students or budding talent who’re looking to make it in the Games industry, “If you are a Student, I have to tell you that it might look big and difficult initially. You might not know where to begin. The trick is to make friends who are very passionate towards gaming and game development. The amount of learning that is gained out of discussion, debate and projects is greater than any other in this world. I urge that you create your own path. It will get very difficult to establish yourself in a market that is thriving with competition but, remain dedicated to your passion because dedication will automatically make you learn and master the skills required to become a successful artist,” he advised students before he left for the day to get some rest and prepare for his roadshow in Bangalore and Mumbai.
I left the venue honored that I had the opportunity to talk to a very influential man, a man who helped build gaming from a very young age, a man who’s currently counted as the 40th  richest man in Japan, a man who is single handedly, actively funding over a 100 villages in Cambodia, providing them money so their children can go to school and grow up to become great individuals, a man who’s humbleness is outstanding, a man who’s continuing vision for Square Enix is allowing the company move forward in style. A man who is full of inspiration.
ikoGamer.com wishes Square Enix all the very best with their Indian Project and wish success in the days to come. As for you, fellow gamer, be prepared to meet some great experiences.


Please Note: This is a cross-post from ikoGamer.com where I write.

Thursday, April 12, 2012

India Gaming Carnival presents Dummies Guide to Scamming Indian E-Sports


Indian E-Sports continues to stand the test of time thanks to people from WTF Eventz and others who’ve successfully managed to sabotage the pride of Indian E-Sports and any future of large scale events.
Earlier this year, we reported the Indian Gaming Carnival (earlier called GameCON) as the biggest event in this part of the world. Yea, the event was big and so was the promise. The event was one of it’s kind and many involved directly or indirectly with the professional gaming scene in India had a lot of expectations from the event. However, it turns out that it was actually the biggest fail Indian E-Sports rendezvoused with.
The event touted the following,
-Spanning over 21.8 acres at Ayatti a super premium property in Greater Noida.
-Over 200,000 expected attendees with 20,000 gamers in a period of 3 days.
-Prize money of Rs 1.5 Cr (USD 300,000) in total.
-After Party each day with category ‘A’ performances.
-Various international teams and players participating in the tournaments.
-Gaming across all verticals – PC, Console, Mobile/Tabs.
-Celebrity Visits.
-Exhibit space for over 200 brands.
-Attempt to break Guinness world records.
-Seminars on various aspects of Gaming.
-Dress as a Gaming/Anime character and win prizes (COSPLAY).
-Product launches and various other activities.
Not only has this event failed Indian E-Sports and anything to do with the phrase “large event,” the event also destroyed the sand castle that Indian Professional Gamers have tried to fortify for so long. We’ve got some information to help justify the argument.
The venue, Ayatti convention center in Noida, Greater Delhi, neither had electricity nor internet on Day 1. Apparently, Battlefield 3 and StarCraft 2 gamers were even ticked off by the organizers who were not sure if they were to host or cancel these games. Fortunately, BF3 and SC2 gamers got together at a friends place and organized their events much to the surprise and satisfaction of pro-gamers from these two game communities. Karthik Gopal, StarCraft 2 professional gamer from India had to write, “We went and ran a tournament completely out of a friends place. 14 pc’s linked with the internet and ran the WHOLE SC2 and BF3 Tournament without your help (IGC).”
“Lies, bullshit and more lies. Now what I put down as the story is what I heard. I don’t know how much is true and how much is not, but this seems the popular opinion,” he adds.